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Behind the build

One layer, any finish: the grime & wear overlay library

Every finish in the library ships factory-fresh — and real products almost never are. They gather dust, catch mud on a site, rust at a scratched edge, film over with soot near an exhaust. So we built the wear as its own thing: 21 grime overlays that drop on top of any material without re-authoring a single base finish.

An overlay is a thin, mostly-transparent skin. It carries only a tint and a coverage map — the alpha channel decides where the grime sits and how thick it is. Lay it over polished chrome and you get dusty chrome; lay the same overlay over oak and you get dusty oak. One layer, every material underneath.

Twenty-one kinds of grime

Each tile below is the same neutral panel with one overlay dropped on top. They are grouped by what they stand in for; the small label is the procedural pattern that shapes the coverage — patches, speckle, streaks, splatter, crackle and so on.

Dust & particulate
Light dust overlay
Dust · Light
patches
Heavy dust overlay
Dust · Heavy
patches
Fine grey dust overlay
Fine Grey Dust
speckle
Cement dust overlay
Cement Dust
cloudy
Sawdust overlay
Sawdust
speckle
Pollen film overlay
Pollen Film
cloudy
Dirt & mud
Field dirt overlay
Field Dirt
patches
Red clay dust overlay
Red Clay Dust
cloudy
Dried mud overlay
Dried Mud
crackle
Mud splatter overlay
Mud Splatter
splatter
Corrosion & mineral
Rust streaks overlay
Rust Streaks
streaks
Rust bloom overlay
Rust Bloom
blotches
Water streaks overlay
Water Streaks
streaks
Limescale overlay
Limescale
streaks
Efflorescence overlay
Efflorescence
crystalline
Salt crust overlay
Salt Crust
speckle
Grease & combustion
Oil stains overlay
Oil Stains
blotches
Grease smudge overlay
Grease Smudge
blotches
Soot film overlay
Soot Film
cloudy
Scorch marks overlay
Scorch Marks
streaks
Organic
Moss growth overlay
Moss Growth
splatter

On real materials

The point isn't the grime on its own — it's what it does to a finish you already sell. Same geometry, same lighting, same camera; the only change is one overlay dropped on top.

Clean brushed aluminium
Brushed aluminiumclean
Brushed aluminium with heavy dust
+ Dust · Heavyweathered
Dust knocks the sheen off a machined panel.
Light-grey powder-coated steel
Light-grey powder coatclean
Powder-coated steel with rust bloom
+ Rust Bloomweathered
Corrosion breaks through a painted surface.
Red powder-coated enclosure
RAL 3020 powder coatclean
Red powder coat with mud splatter
+ Mud Splatterweathered
Site mud on a painted enclosure.
Timber decking
Timber deckingclean
Timber decking with moss growth
+ Moss Growthweathered
Moss creeps over outdoor timber.

How stacking actually works

A PBR material is a single shader — one surface can't wear two finishes at once. So an overlay doesn't replace the base material; it rides on a second surface just above it. There are two ways to do that, and the library's overlays are built to suit both.

Runtime layer

A grime shell you can toggle

Duplicate the surface into a thin transparent "shell" and give it the overlay material. Show or hide the shell at runtime and the product goes from new to weathered in an instant — exactly the move a configurator already makes to switch a colour. Each layer tiles independently, so grime density is set separately from the base.

Baked in

A pre-weathered variant

Composite the overlay into a copy of the base once, and you get a single opaque "aged" material — no transparency to render, nothing to toggle. Ideal when a product is only ever shown in one condition, or for a fixed "as-delivered vs after 5 years" comparison.

Either way the overlay stays inside the library's web-safe budget: one texture, explicit BLEND alpha, ≤1024 px — the same rules every other material follows, so it exports to glTF and runs in a HiveCPQ / Verge3D configurator with no special handling.

Where it earns its keep

Weathering isn't only about looking real. In a configurator it's a lever:

  • Sell the environment. Let a buyer preview their machine in their conditions — coastal salt, a dusty quarry, a wet site — not a showroom that flatters everything equally.
  • Justify the upgrade. Put the untreated finish next to the coated one after the same wear. Rust streaks on the cheap option sell the protective coating better than a spec sheet.
  • Set expectations honestly. An "as-delivered vs after a few seasons" toggle is a trust signal, and it heads off the "it didn't look like this" conversation later.
New is a finish. Worn is a layer. Keeping them separate means any product can be shown either way — without drawing a single extra texture.

Every overlay is procedural and CC0: no photo scans, generated from the same pattern recipe (a tint plus a seamless noise/Voronoi coverage mask) and validated to the same strict-glTF gate as the rest of the library. Browse them under Utility in the library.

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