Materials & 3D configuration
Notes from building the asset library and the HiveCPQ 3D configurators it feeds.

Why your HiveCPQ configurator deserves real materials
A configurator that looks like a toy sells like one. What photoreal, physically based materials do for trust, decisions and conversion.
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From code to catalog: 117 materials, zero handcrafting
How a small set of procedural templates plus automated validation becomes a library that keeps its quality as it grows.
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Live material switching in a HiveCPQ configurator
The web-safe rule that lets a shopper change a finish or colour in real time, without rebuilding a single shader in the browser.
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We re-skinned a Mars rover with the material library
We took NASA's public-domain Curiosity rover and dressed all nine of its parts from the shelf. Before, after, and spinning live in your browser.
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One layer, any finish: the grime & wear overlay library
21 procedural overlays — dust, mud, rust, scale, grease, soot, moss — that drop on top of any material. How stacking works and how to sell with it.
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